I feel bad it has been so long since my last update. But, I have been thinking about this blog, and about games, almost every day ... :-)
I am just so in awe of people that successfully combine a fulltime job & 'after hours' game development. I do not understand how they do it … I have hardly any energy left at all, when I come home from work ...
The other reason for my lack of blogging activity, is that I spent a long time trying out
different game engines & libraries. As I may have mentioned before (ha, ha), I do not feel
comfortable using Unity.
So, I needed to find an alternative.
I have come across many very nice 2D/2.5D engines & libraries, but I had very little luck finding something for 3D.
Until one day, I found out Unreal Engine 4 had become free to use. Fortunately, it is an engine that I really like. Although … blueprints do need some getting used to, if you like writing code …
Over the summer hollidays, I started working on a web game called 'Finding Fifi'. It is
another point&click game, but 2D this time (Yes, after all that time I spent looking for a
3D engine, the first game I write with UE4 is a 2D game. Sweet Irony !).
It is a game that I started in FlashPunk, over the christmas hollidays last year. It was about 50% done, I'd say.
I wasn't sure at first, what I was going to do : finish the game in Actionscript3 (I love
the FlashPunk library), or start learning the engine that I plan on using for future
I guess reading one too many 'It's about time Flash dies a horrible death' blogs, thinking about how little effort Adobe is putting into AS3, as well as the recent blocking of Flash plugins in major browsers, has decided things for me.
And I feel kind of sad about that, because I have very fond memories of Flash (from Way Back).
So, after deciding to use UE4 (and basically redo the game from scratch), I had another big decision to make : am I going to continue the game in 2D, or do I want to create it as a 3D game ? (You already know the answer to that ... :-) )
The reason I decided to try my hand at 2D, is that I wanted to get a feeling for the 2D workflow in UE4. That means : create 3D assets in Blender (I'm not very skilled at drawing, so this is my workaround) > render the scene in Blender > import PNGs into UE4 > code the game.
What I like about this workflow :
What I don't like :
So ... I'm pretty sure my next game will be a 3D game again ... I think I prefer the 'challenges' of that workflow (especially : re-creating all materials in UE4) to the challenges of the 2D workflow ...
To finish this blog entry, here are some -very early- screenshots of 'Finding Fifi'.